Prison Escape: Stickman Story

Prison Escape: Stickman Story preview
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About Prison Escape: Stickman Story

Prison Escape: Stickman Story has an unusually charming motivation. Its protagonist is an admirer of Arsène Lupin, the fictional gentleman thief and master of disguise, and has taken the name Lupin 19th for himself. He is not escaping because he was wronged or because he must — his hobby is adventuring through the prisons of the world, and the challenges, obstacles and difficulties are precisely what interest him. Each prison has its own particular characteristics, and getting out of it requires the specific skills that place calls for rather than one universal approach. That variety is the point of the collection, and going along with him means learning a new set of rules in every location.

How to Play

Use a mouse click or a tap to play. Guide Lupin 19th through each prison in turn, working out which of his special skills the particular characteristics of that place call for, and use them to get him out and on to the next one.

Controls

Mouse
  • Click to interact
Touch
  • Tap to interact

Tips & Tricks

Identify what makes a prison distinctive before trying anything, since each one wants a different approach. Do not carry the previous level's solution into the new one. When a skill seems useless, the level that needs it is probably the one you are in.