RPG Quests

26 games available

Dragon Power screenshot
rpg-quests

Dragon Power

A dark fantasy arena, endless dragons, and a sorcerer you build differently every run.

War Lands screenshot
rpg-quests

War Lands

Step through a portal into a monster-filled world as a warrior of your chosen discipline, with maps that change each time.

Gloom:Gargoyle screenshot
rpg-quests

Gloom:Gargoyle

Three magical locations and three auras, each of which costs you something you need to spend elsewhere.

The wizard Elion screenshot
rpg-quests

The wizard Elion

An old wizard botches a light spell and lands in a modern shopping mall full of monsters. Now he has to fix it.

Shadow Ninja screenshot
rpg-quests

Shadow Ninja

Ancient ninjas dropped into modern cities, with charge-up attacks and a weapon list that runs from ice swords to a fly swatter.

Claritas Dungeon Crawler RPG DEMO screenshot
rpg-quests

Claritas Dungeon Crawler RPG DEMO

A turn-based crawler with no story at all — just parties, skill fusion and encounters that reward getting the combination right.

Crown Crusher screenshot
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Crown Crusher

A queen with a very large hammer, a path full of boxes and treasure, and gold to be collected from all of it.

Forgotten Dungeon 2 screenshot
rpg-quests

Forgotten Dungeon 2

A hack-and-slash crawl where every kill is experience, every level-up is five choices, and the loot decides the next floor.

Guns vs Magic screenshot
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Guns vs Magic

Your old mentor fell to a cursed crystal and now commands an army of enchanted creatures. You were his student.

Hero Tales screenshot
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Hero Tales

Every enemy you kill drains your own life. Bananas, hearts and apples are the only way back.

Soul Essence Adventure screenshot
rpg-quests

Soul Essence Adventure

Trapped in a dark castle with foes in the shadows, a roll to get past them, and a transformation when that is not enough.

Roguelike RPG screenshot
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Roguelike RPG

Maps that change every run, monsters that do not, and loot that decides how far the next attempt gets.

Pocket Dungeon Survivor screenshot
rpg-quests

Pocket Dungeon Survivor

One screen, one dungeon, waves of enemies, and a character you rebuild with every upgrade you take.

Mecha Shoot Pixel Rpg screenshot
rpg-quests

Mecha Shoot Pixel Rpg

A pixel-art mecha against waves of monsters, where aiming and staying out of the way are the same job.

Undead Corps - CH2. Upper City screenshot
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Undead Corps - CH2. Upper City

An agent of an intertemporal organisation is sent after a self-proclaimed Lord of Undead practising forbidden necromancy.

Win Magic & Devil screenshot
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Win Magic & Devil

A wizard against hordes of demons, where aiming precisely matters as much as dodging what comes back.

Dystopia RPG screenshot
rpg-quests

Dystopia RPG

You lost a duel to a government shaman and got sealed inside a phone app. Now glitch your way out of it.

Magic heroes screenshot
rpg-quests

Magic heroes

A sorcerer against varied enemies, spending the gold picked up in each stage on masteries that make him stronger.

Arthur The Mythical Hunter screenshot
rpg-quests

Arthur The Mythical Hunter

Arthur travels enchanted forests, mountains and oceans to find and capture mythical creatures — while avoiding the traps.

Hero Inc screenshot
rpg-quests

Hero Inc

A 3D action RPG of mysterious levels, unlocked skills and epic bosses standing between you and a saved world.

Deathly Dungeons screenshot
rpg-quests

Deathly Dungeons

Pick a champion from a varied roster and take them down through dungeons full of monsters and loot.

Dungeon.ro screenshot
rpg-quests

Dungeon.ro

A 2D dungeon shooter with a level system, upgrades, and a dash for when the room closes in.

DUNGEON FURY - Adventure screenshot
rpg-quests

DUNGEON FURY - Adventure

A single-button retro platformer in PICO-8 colours, and a dungeon that would rather you did not leave.

Monsters Dungeon Battle screenshot
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Monsters Dungeon Battle

An abandoned dungeon full of monsters, a stat sheet to upgrade, and classes like Wizard and Archer to collect.

Giant Killer screenshot
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Giant Killer

A turn-based fantasy fight built on three decisions — dodge, defend, attack — and heroes you upgrade between them.

Dungeon Bow screenshot
rpg-quests

Dungeon Bow

A magical bow, a charged shot, and a dungeon that is laid out differently every time you go down.

About RPG Quests

The role-playing game made one very good promise and has been keeping it for decades: you will be stronger later than you are now, and the getting stronger will be the fun part. Every questline, every dropped sword, every level-up screen is machinery in service of that single arc.

Browser RPGs deliver it on a shorter timescale than their big cousins, and that turns out to suit the genre. You are not looking at forty hours before your build comes together. In <a href="/games/dragon-power/">Dragon Power</a> you assemble a sorcerer as you go, decisions stacking into something that plays noticeably differently by the end of a run. <a href="/games/war-lands/">War Lands</a> takes the hand-drawn action-RPG route with randomised maps, so the questline bends a little each time. <a href="/games/the-wizard-elion/">The wizard Elion</a> starts from a spell gone wrong that drops an old wizard into a modern shopping mall, which is as good a reason to go on a quest as any.

Dungeon crawlers live here too. We tried running them as their own category and the feed yielded nine — enough to fill a page exactly once and nothing after that. Since a crawl is a questline pointed straight down, folding them in cost nothing. <a href="/games/forgotten-dungeon-2/">Forgotten Dungeon 2</a> runs the classic hack-and-slash loop where every kill is experience and every level-up is a choice between five stats. <a href="/games/claritas-dungeon-crawler-rpg-demo/">Claritas</a> goes turn-based and strips out the story entirely, leaving party-building and skill fusion as the whole game. <a href="/games/dungeon-bow/">Dungeon Bow</a> gives you one charged weapon and a layout that changes every descent.

Everything You Need to Know About RPG Quests

The role-playing game made one very good promise and has been keeping it for decades: you will be stronger later than you are now, and the getting stronger will be the fun part. Every questline, every dropped sword, every level-up screen is machinery in service of that single arc.

Browser RPGs deliver it on a shorter timescale than their big cousins, and that turns out to suit the genre. You are not looking at forty hours before your build comes together. In <a href="/games/dragon-power/">Dragon Power</a> you assemble a sorcerer as you go, decisions stacking into something that plays noticeably differently by the end of a run. <a href="/games/war-lands/">War Lands</a> takes the hand-drawn action-RPG route with randomised maps, so the questline bends a little each time. <a href="/games/the-wizard-elion/">The wizard Elion</a> starts from a spell gone wrong that drops an old wizard into a modern shopping mall, which is as good a reason to go on a quest as any.

Dungeon crawlers live here too. We tried running them as their own category and the feed yielded nine — enough to fill a page exactly once and nothing after that. Since a crawl is a questline pointed straight down, folding them in cost nothing. <a href="/games/forgotten-dungeon-2/">Forgotten Dungeon 2</a> runs the classic hack-and-slash loop where every kill is experience and every level-up is a choice between five stats. <a href="/games/claritas-dungeon-crawler-rpg-demo/">Claritas</a> goes turn-based and strips out the story entirely, leaving party-building and skill fusion as the whole game. <a href="/games/dungeon-bow/">Dungeon Bow</a> gives you one charged weapon and a layout that changes every descent.

What to look for, if you are choosing your first one: pay attention to how quickly the game gives you a decision that matters. The best short RPGs put a real choice in front of you early — a class, a skill, a branch — because that is what makes the character yours rather than the game's. A questline you simply walk along is a corridor with monsters in it. A questline you make choices along is a story you are in.

The other thing worth knowing is that fantasy is a convention here, not a requirement. Swords and wizards dominate because the vocabulary is shared and needs no explaining, but the underlying loop works in any setting a developer feels like building.

Bring some patience for the early levels. That is where the arc starts.